<?xml version="1.0" encoding="utf-8"?>
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    <text id="name">Actor 6</text>
    <real id="time">0</real>
    <point id="position">
      <real id="x">0</real>
      <real id="y">0</real>
    </point>
    <size id="size">
      <real id="width">711</real>
      <real id="height">346</real>
    </size>
    <angle id="rotation">0</angle>
    <color id="color">
      <real id="red">1</real>
      <real id="green">1</real>
      <real id="blue">1</real>
      <real id="alpha">1</real>
    </color>
    <image id="image">jerry</image>
    <text id="tags" />
    <boolean id="preloadArt">true</boolean>
  </attributes>
  <behaviors>
    <behavior id="id425419" class="AccelerateBehavior" enabled="true">
      <attributes>
        <text id="name">Accelerate</text>
        <text id="bundleName">Accelerate.behavior</text>
        <angle id="direction">270</angle>
        <index id="space">0</index>
        <real id="acceleration">800</real>
      </attributes>
    </behavior>
    <behavior id="id159348" class="ChangeAttributeAction" enabled="true">
      <attributes>
        <text id="name">Change Attribute</text>
        <text id="bundleName">ChangeAttribute.behavior</text>
        <text id="targetAttribute">self.aspects.motion.attributes.linearVelocity.x</text>
        <text id="RHS">1000</text>
      </attributes>
    </behavior>
    <behavior id="id423706" class="RuleBehavior" enabled="true">
      <attributes>
        <text id="name">Rule</text>
        <text id="bundleName">Rule.behavior</text>
        <real id="compoundConditionKind">0</real>
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      <conditions>
        <condition id="id398489" eventType="mouse position" pluginPredicateTypeIndex="0" class="AttributeCondition">
          <attributes>
            <index id="conditionType">1</index>
            <text id="subjectAttribute">self.attributes.position.x</text>
            <text id="name">default name</text>
          </attributes>
          <predicate type="number">
            <attributes>
              <text id="operator">&gt;</text>
              <real id="RHS">408</real>
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          </predicate>
        </condition>
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      <behaviors>
        <behavior id="id893136" class="ChangeAttributeAction" enabled="true">
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            <text id="name">Change Attribute</text>
            <text id="bundleName">ChangeAttribute.behavior</text>
            <text id="targetAttribute">self.aspects.motion.attributes.linearVelocity.x</text>
            <text id="RHS">-1000</text>
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        </behavior>
      </behaviors>
    </behavior>
    <behavior id="id211361" class="RuleBehavior" enabled="true">
      <attributes>
        <text id="name">Rule</text>
        <text id="bundleName">Rule.behavior</text>
        <real id="compoundConditionKind">0</real>
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        <condition id="id254828" eventType="mouse position" pluginPredicateTypeIndex="0" class="AttributeCondition">
          <attributes>
            <index id="conditionType">1</index>
            <text id="subjectAttribute">self.attributes.position.x</text>
            <text id="name">default name</text>
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          <predicate type="number">
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              <text id="operator">&lt;</text>
              <real id="RHS">63</real>
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        <behavior id="id789516" class="ChangeAttributeAction" enabled="true">
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            <text id="name">Change Attribute</text>
            <text id="bundleName">ChangeAttribute.behavior</text>
            <text id="targetAttribute">self.aspects.motion.attributes.linearVelocity.x</text>
            <text id="RHS">1000</text>
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        </behavior>
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    </behavior>
    <behavior id="id724543" class="RuleBehavior" enabled="true">
      <attributes>
        <text id="name">Rule</text>
        <text id="bundleName">Rule.behavior</text>
        <real id="compoundConditionKind">0</real>
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      <conditions>
        <condition id="id731697" eventType="overlaps or collides" pluginPredicateTypeIndex="0" class="Collision">
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            <text id="name">default name</text>
            <index id="conditionType">0</index>
          </attributes>
          <predicate type="collision">
            <attributes>
              <text id="prototypeKey">id481790</text>
              <text id="actorTag" />
              <real id="mode">0</real>
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      <behaviors>
        <behavior id="id322341" class="DestroyAction" enabled="true">
          <attributes>
            <text id="name">Destroy</text>
            <text id="bundleName">Destroy.behavior</text>
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        </behavior>
      </behaviors>
    </behavior>
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    <graphics>
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        <boolean id="visible">true</boolean>
        <enumeration id="blendingMode">0</enumeration>
        <enumeration id="horizontalWrap">0</enumeration>
        <enumeration id="verticalWrap">0</enumeration>
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        <enumeration id="verticalAnchor">0</enumeration>
        <boolean id="flipHorizontally">false</boolean>
        <boolean id="flipVertically">false</boolean>
        <integer id="tileWidth">711</integer>
        <integer id="tileHeight">346</integer>
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    </graphics>
    <motion>
      <attributes>
        <point id="linearVelocity">
          <real id="x">0</real>
          <real id="y">0</real>
        </point>
        <real id="angularVelocity">0</real>
        <real id="maxSpeed">0</real>
        <boolean id="applyMaxSpeed">false</boolean>
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    </motion>
    <physics>
      <attributes>
        <real id="density">1</real>
        <real id="friction">3</real>
        <real id="restitution">1</real>
        <boolean id="fixedRotation">false</boolean>
        <boolean id="movable">true</boolean>
        <enumeration id="collisionShape">0</enumeration>
        <real id="drag">0</real>
        <real id="angularDrag">0</real>
      </attributes>
    </physics>
  </aspects>
</actor>